The long-awaited and game-changing feature was a collaborative effort between many developers, notably Alex Fuller the original developer of the patch, and Lukas Stockner who polished and submitted it. Using Unity and the C language we program. Combine in compositor using add /VdgGRpce9z Developing Software for 3d and XR application, this includes Games and beyond. (world could be added too, from world properties tab) Add light sources from the "Object" tab>shading>Ligthgroups Quick little tutorial about how to use new #lightgroups in #blender 3.2 alpha This allows for huge flexibility at the compositing stage. One of Blender's most requested features has just made it into the Blender 3.2 alpha: Light groups! Light groups are a powerful system allowing the generation of user-determined lighting passes, which can include scene, environment, and material lights.
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